The druid class focuses on the three skill tiers of Shapeshifting, Nature and Summoning. The Trap skills focus on bombs, traps and sentries. The Toxin tree has mostly poison based skills. The Martial skills focus on physical and stealth based skills. The assassin has Martial, Toxin and Trap skills. I did a full run through with a hybrid traps/shuriken build and I'm happy with it. There may be some more tweaks and bug fixes if needed, but I do not plan to do any more work on this class. The choice weapons of the Assassin include claws, swords and throwing knives.Īssassin is done and balanced. The Assassin skills are based on surprise attacks, poison damage and laying traps. In addition to the Monk, this mod provides an Assassin class. The sun skills focus on fire damage and the moon skills focus ice damage as well as improved health and survivability. The martial skills focus on bare handed combat. The monk has Martial, Sun and Moon skills. Monk is considered done at this point but items may be changed or balancing as needed. Included in this is my Monk class that was published first as a separate mod. The latest versions of the mod and information can be found on the Steam Workshop: Note that these mods are not compatible with other mods that provide classes with the same names (like a monk class). Archer, Assassin, Blighted One, Druid, Monk, Prophet and Psion classes for use with or without the SynergiesMod.įor the Synergies version (DrewSynClasses.mod), it needs to be loaded before the SynergiesMOD in order to work correctly.
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